Legal Contradictions Manifest in Video Game Worlds: Copyright through the Post-Structuralist Looking Glass

In the spring I was invited by my colleague Gaetano Dimita (http://www.law.qmul.ac.uk/staff/dimita.html) of The School of Law, Queen Mary University of London to participate in the second edition of an academic conference he organizes called “More Than Just A Game: Interactive Entertainment & Intellectual Property Law”. The conference, which took place on April 8, 2016 was a great success, and I presented on “Legal Contradictions in Video Game Worlds: Copyright through the Post-Structuralist Looking Glass.” My core message was that video game mods should be presumptively legal. I explored the reasons why and suggested some possible mechanisms to, in the words of Captain Picard, make it so.

In preparation for my London adventure I was privileged to present a draft iteration at a Faculty Seminar at the Allard School of Law, UBC on March 16, 2016. Thanks to Natasha Affolder and Janine Benedet for the invitation, and Joe Weiler for moderating. Thanks as well as to everyone who came, asked questions and helped me “sharpen the saw” through their questions.

There was no video of the QMUL conference while the Allard Faculty Seminar was recorded and edited thanks to Dan Silverman. As a result, below you will find the slides from the final presentation in London, video from Vancouver, and some bonus memorabilia from both.

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