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News of the Week Top 5; March 11, 2015

By Jon Festinger on March 14, 2015

1. Pharrell Williams and Robin Thicke to pay $7.4m to Marvin Gaye’s family over Blurred Lines: Jury decides Pharrell Williams and Robin Thicke copied 1977 hit Got to Give It Up in lawsuit filed by Gaye’s children

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2. Raising the Broadcast White Flag: What Lies Behind Bell’s Radical Plan to Raise TV Fees, Block Content, Violate Net Neutrality & Fight Netflix (Michael Geist)

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3. Free to Be You and Me? Copyright and Constraint (Rebecca Tushnet)

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4. Federal Court finds meta tags do not infringe trademarks or copyright

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5. Spanish Court Limits Scope Of EU’s Right To Be Forgotten

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jon

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Ban on Minecraft in Turkey

By aowais on March 14, 2015

The Family and Social Policies Ministry of Turkey has called for a ban on Minecraft because, according to the local media, it  encourages children to resort to violence. For those of you who do not know, Minecraft is a videogame where players can make designs in 2D or 3D. These designs can involve building houses or farmlands, or replicating environments from the real-world or other video games. While the game offers different modes, one mode allows players to create structures and then defend them from hostile creatures by killing them. The following two articles describe the position taken by the Turkish government and also whether video games truly encourage violence in players. The issue becomes relevant to creativity if we consider whether there should be certain content that should not be encouraged because they work against our norms and social values. Does the creativity promoted by Minecraft outweigh the risks posed by the violence it might influence on children? Are there deeper political concerns behind the arguments given by the Family and Social Policies Ministry? The call for a ban on video games that influence violence is not new. There are politicians in the US who advocate that video-games are encouraging gun violence as a way to diffuse arguments away from gun control laws.

http://www.hurriyetdailynews.com/minecraft-videogame-should-be-banned-turkeys-family-ministry-concludes.aspx?pageID=238&nID=79445&NewsCatID=341

http://www.hurriyetdailynews.com/blog-turkey-mulls-banning-minecraft-but-are-video-games-really-harmful.aspx?pageID=238&nid=79674

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Creativity through privacy v NSA

By amjadkdr on March 11, 2015

You will likely have come across this news in the last 24 hours, that the NSA is being sued by Wikimedia/ACLU for their Dragnet surveillance program: https://firstlook.org/theintercept/2015/03/10/wikipedia-sues-nsa-dragnet-internet-surveillance/

I think it’s fair to say this is one of the first modern legal battles to consider creativity through the lens of privacy. As Jon mentioned yesterday, as we drill down into certain layers of the course, it becomes less and less obvious how we connect (digital) creativity to some of the layers we’ve been discussing. I think privacy can definitely be one of those layers. But if this case is able to move forward (and not be thrown out 5-4 like some of the ACLU’s related previous actions), I think the case will have an important role in grounding contemporary privacy questions in contemporary creativity questions.

From an Op-Ed today by Jimmy Wales, Wikipedia founder, and Lila Tretikov:

Privacy is an essential right. It makes freedom of expression possible, and sustains freedom of inquiry and association. It empowers us to read, write and communicate in confidence, without fear of persecution. Knowledge flourishes where privacy is protected.

http://www.nytimes.com/2015/03/10/opinion/stop-spying-on-wikipedia-users.html?_r=1

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An Older Version of the Four-Chord Song

By Ryan Vogt on March 11, 2015

I thought I’d break from my usual raving rants-about-cryptography-style posts, and just share something a little funny with everyone. If you enjoyed the Four-Chord Song video from yesterday’s class (for people who missed it: https://www.youtube.com/watch?v=5pidokakU4I ), here’s one going all the way back to the 1600’s: https://www.youtube.com/watch?v=JdxkVQy7QLM

Enjoy 🙂

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March 17 Discussion

By Yue Fei on March 10, 2015

Next week, we will be looking at how practices of big corporations today may affect creativity.

To facilitate the discussion, I would like to ask you to complete a very short questionnaire (only 2 questions) at: https://www.surveymonkey.com/s/KFK83VX

If possible, please complete the questionnaire by Saturday, March 14 (it should only take 5 minutes max).

Thanks!

 

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Mar. 10 Presentation Materials

By Kyle Thompson on March 9, 2015

In advance of my presentation on net neutrality tomorrow, some light watching materials:

[youtube]https://www.youtube.com/watch?v=fpbOEoRrHyU[/youtube]

[youtube]https://www.youtube.com/watch?v=hkjkQ-wCZ5A[/youtube]

[youtube]https://www.youtube.com/watch?v=gxXIIMYXFoM[/youtube]

This should give you an entertaining overview of the net neutrality debate as it currently stands in the US. I’ll cover most of this briefly at the beginning of my presentation – my main goal was to post a video of the current chairman of the FCC (and possible dingo) denying his canine nature.

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News of the Week Top 5; March 4, 2015

By Jon Festinger on March 8, 2015

1. Bring on the lawsuits—FCC chairman says net neutrality will survive: Tom Wheeler confident his net neutrality order will withstand court challenge.

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2. Don’t Go Changing: The Canadian Broadcaster Fight Against Legal and Regulatory Reform (Michael Geist)

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3. Storytelling In The Digital Media Age

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4. Why Hollywood Refuses to Embrace Diversity — Even Though It Makes More Money

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5. ‘Pics or it didn’t happen’ – the mantra of the Instagram era: How sharing our every moment on social media became the new living

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jon

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Trademarks and Sweet Treats

By tbud on March 8, 2015

In earlier classes, the lack of copyright protection for chef creations such as signature dishes or recipes themselves was mentioned. Trademarks, on the other hand, offer some limited IP protections for names of particular dishes.

A Toronto bakery called Dufflet which sells ‘cakelets’, which are noted for their size (being slightly smaller than a traditional cake), sent a cease and desist letter to a local bakery for advertising their cakes as ‘cakelettes’, thereby infringing on their trademark.

http://www.thestar.com/life/food_wine/2015/03/08/toronto-bakeries-sweet-olenkas-and-dufflet-spar-over-naming-of-small-cakes.html#

One could argue that legal constraints on unique or creative terms or phrases can affect the popularity or recognition of one’s work. It is interesting to consider the precise dynamics or interplay between language, which constantly evolves, and ways in which the law affects the use of creative language.

… “thermos” and “yellow pages,” once distinctive words; they have been found, in the United States, to be generic. Likewise, the meaning of “cakelet,” Katz says, may have also evolved.

“Language is a dynamic thing,” he says. “It develops all the time; meanings change.”

As well, here is a related academic article by Jeanne Fromer entitled “The Role of Creativity in Trademark Law”:

http://ndlawreview.org/wp-content/uploads/2013/07/Fromer.pdf

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Digital Tattoos and Privacy

By amjadkdr on March 4, 2015

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News of the Week Top 5; February 25, 2015

By Jon Festinger on March 2, 2015

1. You Had One Job, Lenovo: And it didn’t involve sneaking malicious adware onto your customers’ computers.

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2. UK’s House of Lords Calls For Reclassification Of Internet Access As A ‘Public Utility’

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3. Google: Proposed government-sanctioned hacking is a threat to us all – “The implications of this expansion of warrant power are significant.”

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4. Something Is Going Right: Net Neutrality and the FCC (Lawrence Lessig)

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5. Study shows patent licenses don’t lead to tech transfer

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jon

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Check out the UBC Video Game Law Course
LEGAL CONSTRAINTS ON (DIGITAL) CREATIVITY: The Course
This is the website for the course "Legal Constraints on Digital Creativity" being offered at the Allard School of Law, UBC. Among the purposes of this website is near real-time engagement with and about course materials. As well as to solicit additional comments, reactions and thoughts from students as well as academic and creative colleagues regarding the content, pedagogy and delivery of the course. The course is a cousin to Video Game Law which has recently completed its 8th academic year. That course examines how legal constructs apply to a particular advanced form of interactive media. This course is not fixed on any one digital form. It asks how law is altering, circumscribing and entwining our creative instincts and powers. The course description reads: This course examines the implications to the human creative process engendered by law and legalities. The invention of digital worlds has resulted in changes and advancements that could scarcely be imagined, with much more still to come. As significant as was the coming of the Internet, the development of software languages, and the growth of social media, they are only part of the story. Among the most profound changes is a fundamental shift in our conception and understanding of what “creativity” means and how it manifests. With today’s tools it is clearer than ever that everyone is a content creator. It is particularly in this light of the democratization of creativity that this course seeks to understand the content realms. Today many legal perspectives are rights based. Rather than another dialectic on rights, we will catalogue and debate the myriad ways creativity is in fact restrained, shaped, and altered even while “freedom of speech/expression” is acknowledged. Above all we will seek to specifically identify the roles of law & regulation in this process. In so doing we will deepen our understanding of censorship, its conventions and guises. We will travel with the creator on the journey their content traverses. In particular we will focus on how intended and received meanings are altered as a consequence of the constraints we identify. We will in every class proceed from the inside out, from the creation of an idea through stages of gestation, fixation, distribution, communication, reception, comprehension, interpretation, and understanding. Our classes will examine different levels of creative constraint, as well as cataloguing their consequences to creators, the creative process, and democracy itself. We will, employing various methods, survey the following layers of control, moving from purely private to state sponsored: a. Creative Models & Community Constraints (extra-legal) b. Technological & Structural Constraints c. Copyright, Remixing & Modding d. Trademarks, Patents & the IP Business (including "IP trolling”) e. Contractual Constraints (EULA’s, ToS’ and the “Post IP World”) f. Privacy, Defamation, & Personality Rights  g. Industry & Medium Regulation in a Digital Age (net neutrality, neg regulation & the future of “Broadcasting”) h. Consumer Protection (“Big Data” as well as psychological manipulations or “brain-gaming”) i. Criminal/Obscenity/Taxation/Currency/Gambling Law & Regulation j. Internet Governance & Surveillance (and the meanings of “Hacking”) On the site you will find sections for the Syllabus and for the materials. Both are, of necessity in this fast moving digital world, always works in progress. jon


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You agree that the comments you contribute to this website may find their way into the course, other iterations of the course, other courses, lectures, books, or anywhere at all, without any acknowledgment or obligation to you. That said, you are legally responsible for your comments you make to this site under all applicable laws. This site is not intended and must not be used as a source of legal advice. Please see the Terms of Use referenced at the bottom of the page for additional constraints. As well you will find a version of these words on the submission forms (unless you are a student in the course, in which case you will have full authorship privileges).  And no, the irony of this disclaimer having regard to the subject matter of this website and the course to which it relates, is not lost on the writer.

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